Plunder guides for every run: loot fast, survive the dogs, escape rich
Task-by-task guides for Plunder: your first run from the starter chest to the exit, the valuables worth grabbing, how each dog fights, and getting your haul out alive — plus codes and the update timeline.
Game Updates
Your First Plunder Run, Step by Step
The full loop from spawn to selling: starter chest, looting, dog fights, extraction, and restocking.
Spawn in zone zero and search the beginner chest
Take the pistol, ammo, baseball bat, and healing syringe
Head to the nearest building — the 7-Eleven holds the most loot
Loot fast: take everything except trash, prioritizing high-coin items like RAM
Fight back when dogs attack: aim for the head and reload early
Stay alive — dying drops everything on you and in your backpack
When your backpack fills or big dogs close in, head to the nearest exit
Evacuate to convert your haul into coins
Explore the Wiki
Follow a full run from break-in to escape, or jump straight to the codes and update history.
Heists
Plan a full run: targets, entry routes, and getting out alive.
Loot
Know what to grab, what it pays, and how to secure it.
Combat
Every verified weapon and the rules that decide each fight.
Enemies
How each dog hunts, and how to survive it.
Codes
Check verified codes or the honest empty state.
Update
Follow verified changes in a structured timeline.
About Plunder

Plunder is a Roblox heist game: sneak into the flagged house, the 7-Eleven, or the bank, grab everything valuable, and reach an exit alive. The guard dogs run faster than you, and dying drops everything you are carrying — so every run is a race between one more shelf and a safe way out.
Each guide on this site does one job you face in a run: choosing targets, telling valuable loot from trash, winning dog fights, and escaping with the haul. Current codes and the game's update history each have their own page.
Plan your first runPlatform
Roblox
Genre
Survival heist
Developer
Big Bad Bark
Core Loop
Loot, fight, escape
Latest Guides
What Counts as Good Loot
The verified high-value targets — the 15k laptop, the gold bar, RAM — and where each was actually found.
Laptop
Worth 15k — the largest single value shown; looted at the supermarket
Gold bar
Nearly 4,000; also sits in the bank's deep four-code-slot safe
RAM
Called "worth a lot of money" twice; found around the 7-Eleven
Get Out Alive, Keep the Loot
Extraction is the win condition: reach an exit alive and everything you carry stays yours to sell.
Leave while the route is clear
There is no minimum haul — an early exit with a small bag is a complete run
Turn back the moment your backpack fills
A full bag is the natural exit point; banking early protects the run's value
Extract immediately when big dogs close in on a good haul
Dogs run faster than you, so heavy loot plus heavy chasers means leave now
Break contact and heal when health drops
Get outside, open distance, heal with syringes or medkits, then decide
Surviving the Dogs
How dogs attack, why you cannot outrun them, and the counters that work on each type.
Fight, don't footrace
The game says it directly: dogs run faster than you. Plan escapes through exits, not chases
Aim for the head
Headshots are what actually put stockier bulldog-types down; body shots leave them looking dead
Watch your back mid-loot
Dogs sneak up while you search — and a downed dog can still rush in for another bite
Never melee shield carriers
Their big shield slows them, so kite and shoot from range instead
Heal with what you loot
There is no passive regen — syringes and medkits from bodies and chests are your only health
Verified Valuables Catalog
22 stealable items with where each was seen, its confirmed use, and the two documented prices.
- Item
- Laptop
- Seen in
- Supermarket
- Confirmed use
- Sell — 15k in one recorded run
- Item
- Gold bar
- Seen in
- Bank vault safe
- Confirmed use
- Sell — nearly 4,000 in one recorded run
- Item
- RAM
- Seen in
- 7-Eleven
- Confirmed use
- Sell — called "worth a lot of money"
- Item
- Graphics card
- Seen in
- Trash cans and safes
- Confirmed use
- Sell, or spend on shop upgrades
| Item | Seen in | Confirmed use |
|---|---|---|
| Laptop | Supermarket | Sell — 15k in one recorded run |
| Gold bar | Bank vault safe | Sell — nearly 4,000 in one recorded run |
| RAM | 7-Eleven | Sell — called "worth a lot of money" |
| Graphics card | Trash cans and safes | Sell, or spend on shop upgrades |
Where to Raid First
Every confirmed heist target from the 7-Eleven to the bank vault, ordered by how runs actually route them.
- 1
7-Eleven
It "has like the most loot" — RAM, a better weapon, and bullets behind the back door
- 2
Supermarket (dog world)
Its trash cans hid a 15k laptop, a graphics card, and upgrade items
- 3
Dog-world bank
Safes hold a graphics card and a gold bar; the main door is the quiet route
- 4
Flagged break-in houses
The default target each run — search the occupants for gear and coins
Every Verified Weapon
The three confirmed guns and the bat fallback — how each is obtained and when to use it.
- Weapon
- Pistol
- How to get it
- Free in the starting kit and the dog-world beginner chest
- Documented role
- Fast finisher up close; weak at sniper range
- Weapon
- Tommy gun
- How to get it
- Buy from the lobby shop
- Documented role
- Recommended purchase before another run
- Weapon
- AR
- How to get it
- Buy from the lobby shop
- Documented role
- Recommended alongside armor
- Weapon
- Baseball bat
- How to get it
- Starter kit
- Documented role
- Out-of-ammo fallback — about four hits per basic dog
| Weapon | How to get it | Documented role |
|---|---|---|
| Pistol | Free in the starting kit and the dog-world beginner chest | Fast finisher up close; weak at sniper range |
| Tommy gun | Buy from the lobby shop | Recommended purchase before another run |
| AR | Buy from the lobby shop | Recommended alongside armor |
| Baseball bat | Starter kit | Out-of-ammo fallback — about four hits per basic dog |
The Giant Dog Ambusher
The oversized Shiba that spawns behind you mid-loot — and the counterplay loop that kills it.
Expect the ambush before every loot grab
Every documented appearance interrupted a player mid-search in the dog world
Back away while firing the instant it appears
Its side-to-side "dodge" is theater — sustained shots connect
Break contact and heal at range if the sneak hit lands
The ambush punch dropped a player's health sharply in one hit
Keep shooting until it drops
Survivors vanish or flee across rooftops; one kill dropped level 2 armor
Frequently Asked Questions
Quick pointers to the pages players ask for most.
Ready for the next run?
Check the codes, then pick the guide for whatever keeps going wrong — the first loot run, the dog fights, or the way out.