Plunder Valuables List: Verified Loot Items, Values and Locations
A source-checked Plunder valuables list: 22 verified loot items with the found locations, cash prices, and upgrade uses gameplay evidence actually supports — plus the two item names still pending confirmation.
There are 22 stealable valuables currently verified in Plunder [UPD], Big Bad Bark's Roblox heist game about sneaking into a world of dogs and robbing it blind. Every item below was seen being looted in gameplay — taken from a chest, shelf, trash can, safe or corpse — not guessed from a menu icon. That makes this a verified catalog you can look items up in, not a claim that nothing else exists in the game.
Three comparison columns are backed by evidence: where each item has been found, what confirmed use it has, and — for two items only — a stated cash price. No source documents any rarity or tier system, so this list has no rarity column, and you should be skeptical of any Plunder valuables list that ranks items into tiers.
Verified valuables list
| Item | Role | Seen in | Confirmed use | Stated price |
|---|---|---|---|---|
| Pistol (with ammo) | Weapon | Beginner chest at the dog-world entrance; treasure box at zone zero; an extra pistol in another chest | Fighting dogs | — |
| Wooden / baseball bat | Weapon | Beginner chest; zone zero starting weapon | Melee weapon | — |
| Bullets | Ammunition | Treasure box near spawn; 7-Eleven back door | Pistol ammo | — |
| Syringe | Healing item | Beginner and treasure chests; looted from downed dogs | Healing | — |
| Medkit | Healing item | Downed dog and NPC bodies | Healing | — |
| Armor (level 2 seen) | Gear | Corpse of the six-nosed elite dog; found searching bodies | Damage protection | — |
| Coffee machine | Household loot | A house-looting run | Sell to a cat | — |
| Bloxy Cola | Sellable loot | 7-Eleven | Sell to a cat | — |
| Bone | Sellable loot | 7-Eleven | Officially counted as loot — one player still left it as not needed | — |
| Computer | Electronics | 7-Eleven | Sell to a cat | — |
| Computer tower | Electronics | 7-Eleven | Sell to a cat | — |
| Keyboard | Electronics | 7-Eleven | Sell to a cat (one player skipped it) | — |
| RAM | High-value electronics | 7-Eleven | Sell to a cat — called "worth a lot of money", no figure given | — |
| Graphics card | High-value electronics | Supermarket trash can; bank lobby safe; inside the bank | Sell to a cat, or store/shop upgrades (see below) | — |
| Gold bar | High-value valuable | Loose loot during a run; four-code-slot safe in the laser-guarded bank vault | Sell to a cat | Nearly 4,000 (one run) |
| Laptop | High-value valuable | Supermarket | Sell to a cat | 15k, i.e. 15,000 (one run) |
| Music disc | Upgrade item | Supermarket; bank trash can | Store level 3 recipe: two discs plus a graphics card | — |
| Headphones | Electronics | Supermarket | Sell to a cat | — |
| Phone | Upgrade item | Pickup location not stated in available footage | Later shop upgrade, paired with a graphics card | — |
| Toy machine | Upgrade item | Inside a safe | Store upgrade ingredient | — |
| Dog food box | Upgrade item | Trash can | Store upgrade ingredient | — |
| Food | Consumable loot | Bank cabinets | Consumable | — |
A dash means no price has been documented — it does not mean the item is worthless. Most loot's real value only shows up in-game: items display their coin value when you compare them, and both guide creators consulted for this page say the same two things — grab items showing the most coins, and leave anything the game labels trash. Food sitting in bank cabinets is a good example of the limit: appearing in a container does not by itself make something a high-value valuable.
The only two documented prices
- Gold bar — nearly 4,000. Looted during a store-upgrade run; the same run also turned up the laptop below.
- Laptop — 15k (15,000). Found at the supermarket in that same session.
Both figures come from a single player's narration of one run, so treat them as one observed sale, not a guaranteed price table — values can shift after content or economy updates. The only other value signal is qualitative: the 7-Eleven runner grabbed RAM twice specifically because it is "worth a lot of money," without ever stating a number.
Two full-run hauls give you a feel for what a normal session pays. A first visit to the dog world — pistol, bat, syringe, plus assorted store goods — sold to a cat for 2,400 in profit. A shorter looting session on a beginner-guide route carried out 1,500 worth of items.
One wording note: the sources variously say dollars, coins and cash. This page just says cash — treat them as the same currency.
Upgrade items: the loot that isn't for selling
Several items in the table are worth more as ingredients than as cash. The confirmed recipes:
- Sell route first: cats' shops in the human world buy your loot. Selling converts items to cash, and a cat's shop also sells gear — weapons, armor, medkits and backpacks.
- Store upgrade: consumes three loot items in total. Two are confirmed by name: the toy machine (found inside a safe) and the dog food box (found in a trash can). One observed tier also cost 1k in cash plus a 10-second wait.
- Store level 3: requires a graphics card plus two music discs.
- Later shop upgrade: requires a graphics card plus a phone. An observed tier took a 10-minute wait to finish, and upgrading the shop to level 3 grants a better backpack.
- Backpack: the better backpack opens four more storage slots, which directly raises how much loot you can carry out per run.
If you're weighing whether a graphics card or music disc is worth carrying home, the Plunder loot value breakdown goes deeper on how loot converts to cash.
Where valuables turn up
These are observed patterns from gameplay runs — where item types were actually seen — not guaranteed spawn tables. Container contents differ between runs.
- Beginner chest at the dog-world entrance. Right after the elevator drops you in, a chest holds a pistol with ammo, a baseball bat and a syringe — your starting kit. A treasure box near zone zero spawn similarly held a pistol, bullets, a syringe and a wooden bat.
- Trash cans are worth searching. A supermarket trash can yielded a graphics card, the bank's trash can a music disc, and another trash can hid the dog food box.
- Safes concentrate the best finds. A bank lobby safe cracked in about five seconds held a graphics card; a four-code-slot safe behind security lasers and sniper dogs held a gold bar; a separate safe held the store-upgrade toy machine.
- The 7-Eleven is the density pick. One guide creator goes there first because it "has like the most loot": Bloxy Cola, a better weapon, a computer, computer tower, keyboard, RAM and a bone, with bullets behind the back door. The weapons themselves are covered on the Plunder weapons page.
- The supermarket pays out big. The 15k laptop, headphones, a music disc and a graphics card were all looted there across runs. Coffee machines have also come out of house-looting runs.
- The bank is a safes-only proposition. One player recommends robbing it because it pays a lot; another ransacked the entire interior and found nothing outside its safes — just food in the cabinets. Its value sits behind armed hoodie guards, lasers and sniper dogs, so go in expecting a fight.
- Corpses are a gear source. Searching downed dogs and NPCs yields syringes, medkits, armor and weapons — a level 2 armor piece came off the six-nosed elite dog.
Two names still unconfirmed
Two items appear in footage but only through auto-generated captions, so their spellings are not treated as confirmed here:
- "Mi Cu" — an idol the player found in a trash can near the start of a run.
- "Invad machine" — the item inside the reward safe on the strongest dog's rooftop.
Both need on-screen name confirmation before joining the confirmed roster above.
Only loot you extract is kept
Dying costs you everything on your person and in your backpack — one player died and had to buy back all three of his guns, draining his cash. Loot only counts once you carry it out through the exit (the strongest dog's rooftop even has a teleport spot back to the human world). For the extraction routes themselves, see the Plunder escape guide.
From here: if you want to know which of these items are worth prioritizing over others, the Plunder good loot guide handles ranking; the Plunder looting guide covers the pickup and carrying mechanics this catalog deliberately stays out of.
Related Guides
Good Loot: What's Worth Taking and How to Get It
See which loot is worth taking, where the high-value items spawn, and how to extract and sell them without losing them.
Looting: Pickup, Carrying, and Securing Loot
Learn where to search, how backpack slot limits work, and the exit-then-sell chain that turns carried loot into coins.
Loot Value: When You Actually Get Paid
Understand what a loot item's cash number means, when you actually get paid, and what voids the value before you escape.
Escape: Extract Alive and Keep Your Loot
Reach a confirmed exit alive, handle faster dogs the right way, and follow a safe extraction routine that keeps your haul.